Got this yesterday for $10...and the specs aren't so hairy that my better machine can't run it (unlike some *other* games)
FC has a stellar rep, been waiting for it to be cheap enough for a while...
Monday, August 25, 2008
Thursday, August 14, 2008
Two Worlds -- another game
got this cheap recently...only to discover in the unreadable tiny print on the back, that it won't install in XP x64. Slugs.
well, after tribulations with the old PC (disk drive disasters, followed by new big disk), got it installed and running. A tad slow, however; I probably should reduce video settings.
Also on the box: "it's like Oblivion on steroids" -- must be those steroids that reduce in size, because it's less large...but it is still similar, probably the reason I bought it. Well, when I say "less large" I mean there are fewer "locations" to explore. In terms of distance side-to-side, that is probably comparable.
Fighting is pretty much a click-fest. One cool thing: if you find two of the same thing as loot (weapons, armor, spell cards), you can drag the new one on top of the existing/equipped one, and the stats are increased--you can stack them as high as you want; unfortunately, the stats don't increase as a simple summation, and there's diminishing returns. Eventually you find things that are good, or have the money to buy them with...
Opponent hardness levels up with you, and you don't get a choice about leveling-up, it just happens. So those 30-pt wolves at the beginning are later going to be 300-pt wolves. Some enemies seem just about unkillable, you'll need a Summon for some; others (Flesh Golem) seem just unkillable period, but I was able to run around them. Eventually I discovered the solution: once you have a big stack of a ranged attack spell (like Fireball (i'm at 52), or Poison Dart (36)), you want draw one near a mana fountain, close enough that you can stand next to it and shoot the opponent, and then pound it until dead, mashing the 6 key as often as you can. This works on dragons, golems, cyclops, ogres.
Your favorite spells are these: Heal, which you'll be using first, Summon XXX (Devil seems best), and Chaos Rage, which causes enemies to attack each other (and your horse, if it's too close, so always dismount a ways off before your attack). The Demon is an extra-strong summon, and combined with Chaos Rage, means you don't have to get in the fray too often (important with undead, whose hits poison you); unfortunately, you don't get the kill points if you or your summon doesn't do the kill. This is valuable if you attack a Tower of necromancers, let them kill each other, you just do cleanup. I found the Hell Master to be a lousy summon, it can't actually hit a target; swings and misses endlessly. When you encounter them as opponents, they are far better than that. The Soul Helper (? Air) has a bow, but mostly runs from danger.
Some quests oppose each other, so you get a choice about which groups you help out.
You can drag/drop a power-up magic enhancement onto a weapon, but only one kind...but you can keep on doing it, so you can also enhance that aspect, not just a second instance of the weapon.
There are entirely too few dungeons here. Oblivion had hundreds, it seemed, between caves, Ayleid places, houses... TW has a few dozen; I feel kinda cheated, but I am having fun with the game.
NPCs all do the Morrowind-style random bopping-around town behavior. No big deal, except that finding which ones you really need to talk to is harder than it should be. And made worse by the fact that the merchants tend to do the bopping around too. In an improvement over Oblivion, the merchants' stock changes over time, which means you can buy new stuff they didn't have before.
Visuals are pretty good...long-range seems better than Oblivion, but close-up seems worse. There's no real "night-time" behavior, but it does rain some, and the desert has sand-storms. and once I got rained on good in the desert, which is fairly improbable.
I have read that once you complete the main storyline the game terminates, so I'm not working too hard to finish that one. There's more than enough else going on to leave that alone.
There are certain weapons that seem pretty rare...they are of course high-end, but I'd like to find/buy them a little more often...I have the "chinese sword", it's class 3. ONLY class 3, and I've been using it for a while now...would like it to be more like class 10. This suggests that it may be better to go with lesser items that occur more often, so you can stack more often. And you can repeatedly add enhancement gems to weapons, although this too has diminishing returns, and eventually stops (if it didn't, I'd have the chinese sword of +6000 spirit damage). Not all weapons work equally well on all opponents, so you seem to need several. Turns out there's a non-obvious location for a couple of spare weapons, and a quick switch mechanism, which is nice, so you aren't carrying lots of weapons.
In the stacking, most (all?) items reach a point where you can't always add new ones. Apparently this has to do with the magical enhancements, some don't allow stacking others.
Creating potions is iffy. Sometimes when you are hoping to get a +10 potion of strength from items with permanent effect, instead you get a gem of +10 lightning or some such. More gems is the last thing I need. I have bunch of perm-effect potion items that won't do what I want (I have one recipe that creates +4 Will from ghoul-brains, I want that same behavior from other items). Could be I need more alchemy skill. Online reading: yes. Wish I could *buy* training skill levels, like in Morrowind. I have the cash...
Having been ill with a major toothache this month, I've had extra time to play during the night, since the tooth wouldn't let me sleep. Root canal coming, yuk.
Online game guide: the main storyline isn't all that long in TW, so definitely do the side-quests first.
Gor Gammar is interesting. I went once, looking for a special item for the main quest, cleared it out (lotta orcs). Then I found a magician who wanted to give me an orc-genocider gizmo to take to Gor Gammar. I can't tell him I already cleared the place, so eventually I went back and dropped it off, for the points. Back to the magician, only to find he's dead, by the hand of *another* magician, who say the first one has created an army of undead at Gor Gammar, with help from someone (awkward!). No, I was just there, place was empty. So I went back...sure enough, big pile of undead. I let them kill each other inside and out. But I wonder--if I had not cleared out the original brigade, would there have been twice as many? Ouch.
Armor and weapons appear to peak out about at the level I've been for a while. I haven't found anything new that is significantly higher in terms of HP or protection. Online elsewhere I've read of folks with apparently much higher numbers, but those comments are from a year ago, which is probably several game-updates back. It also sounds like potion ingredients were more common.
Magic appears more important at the high end. There are fewer attack spells than I think there should be (DS 1/2 had this right all along, with merchants having plenty, in fact always more than I could ever use).
As I'm writing this right now, TW was released exactly one year ago (Aug 21, 2007).
Uniquely, if you want to re-assign your skill points, you can, by finding someone who (for $) will undo them, allowing you to re-assign to something better. A good idea, imho. I haven't done it yet, but I will.
---
I finished, at about 73 hours of playtime (not even remotely close to the 1000 or so hours I put into Oblivion). Once you defeat the final two baddies (which is vaguely tricky at the start), game's over. You want to finish up some other things, you have to reload a previous save and re-kill the final two...Well, I'd about lost interest by this point, which was why I went ahead and whacked the last two bad guys. (so when I said tricky, you can't just attack the first of them, you have to actually talk to him, he says you've eliminated the magical protection for them, and then he's a pretty easy takedown--I'm level 65, and I continue to find Steel Golems harder than these two were.)
well, after tribulations with the old PC (disk drive disasters, followed by new big disk), got it installed and running. A tad slow, however; I probably should reduce video settings.
Also on the box: "it's like Oblivion on steroids" -- must be those steroids that reduce in size, because it's less large...but it is still similar, probably the reason I bought it. Well, when I say "less large" I mean there are fewer "locations" to explore. In terms of distance side-to-side, that is probably comparable.
Fighting is pretty much a click-fest. One cool thing: if you find two of the same thing as loot (weapons, armor, spell cards), you can drag the new one on top of the existing/equipped one, and the stats are increased--you can stack them as high as you want; unfortunately, the stats don't increase as a simple summation, and there's diminishing returns. Eventually you find things that are good, or have the money to buy them with...
Opponent hardness levels up with you, and you don't get a choice about leveling-up, it just happens. So those 30-pt wolves at the beginning are later going to be 300-pt wolves. Some enemies seem just about unkillable, you'll need a Summon for some; others (Flesh Golem) seem just unkillable period, but I was able to run around them. Eventually I discovered the solution: once you have a big stack of a ranged attack spell (like Fireball (i'm at 52), or Poison Dart (36)), you want draw one near a mana fountain, close enough that you can stand next to it and shoot the opponent, and then pound it until dead, mashing the 6 key as often as you can. This works on dragons, golems, cyclops, ogres.
Your favorite spells are these: Heal, which you'll be using first, Summon XXX (Devil seems best), and Chaos Rage, which causes enemies to attack each other (and your horse, if it's too close, so always dismount a ways off before your attack). The Demon is an extra-strong summon, and combined with Chaos Rage, means you don't have to get in the fray too often (important with undead, whose hits poison you); unfortunately, you don't get the kill points if you or your summon doesn't do the kill. This is valuable if you attack a Tower of necromancers, let them kill each other, you just do cleanup. I found the Hell Master to be a lousy summon, it can't actually hit a target; swings and misses endlessly. When you encounter them as opponents, they are far better than that. The Soul Helper (? Air) has a bow, but mostly runs from danger.
Some quests oppose each other, so you get a choice about which groups you help out.
You can drag/drop a power-up magic enhancement onto a weapon, but only one kind...but you can keep on doing it, so you can also enhance that aspect, not just a second instance of the weapon.
There are entirely too few dungeons here. Oblivion had hundreds, it seemed, between caves, Ayleid places, houses... TW has a few dozen; I feel kinda cheated, but I am having fun with the game.
NPCs all do the Morrowind-style random bopping-around town behavior. No big deal, except that finding which ones you really need to talk to is harder than it should be. And made worse by the fact that the merchants tend to do the bopping around too. In an improvement over Oblivion, the merchants' stock changes over time, which means you can buy new stuff they didn't have before.
Visuals are pretty good...long-range seems better than Oblivion, but close-up seems worse. There's no real "night-time" behavior, but it does rain some, and the desert has sand-storms. and once I got rained on good in the desert, which is fairly improbable.
I have read that once you complete the main storyline the game terminates, so I'm not working too hard to finish that one. There's more than enough else going on to leave that alone.
There are certain weapons that seem pretty rare...they are of course high-end, but I'd like to find/buy them a little more often...I have the "chinese sword", it's class 3. ONLY class 3, and I've been using it for a while now...would like it to be more like class 10. This suggests that it may be better to go with lesser items that occur more often, so you can stack more often. And you can repeatedly add enhancement gems to weapons, although this too has diminishing returns, and eventually stops (if it didn't, I'd have the chinese sword of +6000 spirit damage). Not all weapons work equally well on all opponents, so you seem to need several. Turns out there's a non-obvious location for a couple of spare weapons, and a quick switch mechanism, which is nice, so you aren't carrying lots of weapons.
In the stacking, most (all?) items reach a point where you can't always add new ones. Apparently this has to do with the magical enhancements, some don't allow stacking others.
Creating potions is iffy. Sometimes when you are hoping to get a +10 potion of strength from items with permanent effect, instead you get a gem of +10 lightning or some such. More gems is the last thing I need. I have bunch of perm-effect potion items that won't do what I want (I have one recipe that creates +4 Will from ghoul-brains, I want that same behavior from other items). Could be I need more alchemy skill. Online reading: yes. Wish I could *buy* training skill levels, like in Morrowind. I have the cash...
Having been ill with a major toothache this month, I've had extra time to play during the night, since the tooth wouldn't let me sleep. Root canal coming, yuk.
Online game guide: the main storyline isn't all that long in TW, so definitely do the side-quests first.
Gor Gammar is interesting. I went once, looking for a special item for the main quest, cleared it out (lotta orcs). Then I found a magician who wanted to give me an orc-genocider gizmo to take to Gor Gammar. I can't tell him I already cleared the place, so eventually I went back and dropped it off, for the points. Back to the magician, only to find he's dead, by the hand of *another* magician, who say the first one has created an army of undead at Gor Gammar, with help from someone (awkward!). No, I was just there, place was empty. So I went back...sure enough, big pile of undead. I let them kill each other inside and out. But I wonder--if I had not cleared out the original brigade, would there have been twice as many? Ouch.
Armor and weapons appear to peak out about at the level I've been for a while. I haven't found anything new that is significantly higher in terms of HP or protection. Online elsewhere I've read of folks with apparently much higher numbers, but those comments are from a year ago, which is probably several game-updates back. It also sounds like potion ingredients were more common.
Magic appears more important at the high end. There are fewer attack spells than I think there should be (DS 1/2 had this right all along, with merchants having plenty, in fact always more than I could ever use).
As I'm writing this right now, TW was released exactly one year ago (Aug 21, 2007).
Uniquely, if you want to re-assign your skill points, you can, by finding someone who (for $) will undo them, allowing you to re-assign to something better. A good idea, imho. I haven't done it yet, but I will.
---
I finished, at about 73 hours of playtime (not even remotely close to the 1000 or so hours I put into Oblivion). Once you defeat the final two baddies (which is vaguely tricky at the start), game's over. You want to finish up some other things, you have to reload a previous save and re-kill the final two...Well, I'd about lost interest by this point, which was why I went ahead and whacked the last two bad guys. (so when I said tricky, you can't just attack the first of them, you have to actually talk to him, he says you've eliminated the magical protection for them, and then he's a pretty easy takedown--I'm level 65, and I continue to find Steel Golems harder than these two were.)
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