Sunday, August 21, 2011

Fallout New Vegas

Been playing this for a couple weeks...it does of course have the same flaw I didn't like about F3, the bland color scheme. Given the length of time that has past since the "war", you'd think people would again have paint to color things with, and that there would have been some foliage recovery, at the least along the CO river valley.

One very good feature in this is that you can have a companion, who can't be killed. So you can let the companion do the dirty work a bunch of the time, or at least be a distraction...which is good, because the companion is probably going to stand between you and the target, so that you can't shoot it.

You have to spend overmuch time on repairing your weapons and armor. Granted, in Oblivion, you did need to do that a good bit, but it wasn't so hard--this is of course the same as F3, which means that while you can repair everything yourself, you have to do it by collecting additional items to do it with--either the same item (repair a 44-cal pistol with another 44-cal pistol), or pay someone else rather a lot to do it for you.

I made a tactical error early on, in a little town called Tipton, in which I was grossed out by the Legion jerks slaughtering everyone, and then acting proud of it and daring me to attack. So I did--and killed them all. Of course, that meant that Legion assassin squads were after me regularly after that, which made for some awkward episodes later, and needing to watch out for them quite a bit, and make sure I didn't let them get into a town or NCR area--because those squads seem to be quite a bit stronger than most NPCs. Mostly the squads came after me, but they appear randomly, sometimes right when you land someplace via fast travel or entering a door, in which case there's going to be some serious carnage you maybe didn't want...if I could do that over, I'd follow the original group and lay waste to their entire location. I want to go to the Hoover Dam and wipe them out now, instead of waiting for whatever it is I'm waiting for.

The map is plenty big, so you get your $ worth, esp if you only spend $15 for it on Steam.

Monday, August 01, 2011

The Congressional Budget Battle

and the debt ceiling...man what a psycho episode.

Made worse by the spineless president. That was not what I voted for. I would agree with a post I saw online today, where someone wrote that Obama should have acted more like LBJ would have, by saying something more like: "You want cost of gov reduced? I'll halt all the projects in your district tomorrow--that'll reduce the cost of government." Which can be done...USG can issue a stop-work order at any time, on any contract, and you as contractor cannot bill any further. The executive branch makes those kind of decisions regularly.

Which means that of course the executive branch can always turn off expenditures anywhere, at any time--so even if the President can't make the budget law, he can simply not spend all of what's allocated.

What continues to amaze me is that so many folks are complaining about how we can't raise the retirement age on Social Security--it has been clear for years that the eligible retirement age needed to go up. It really ought to be 70 *now*, rather than sometime next decade. *I* expect to have to work until I'm 70 (or die at my desk, whichever comes first). The economic downturn over the past several years I think pushed back my retirement opportunity a few years.

Recall when SS started? 1935? The retirement age was set at 65 because that was the actuarial expected lifetime for someone in America at the time. So you could retire at that point, and start getting $, until you died, which probably wasn't all that far off (not to suggest that folks couldn't live longer, IIRC both John Adams and Ben Franklin lived to be 90, more than 100 years earlier). Now, thanks to all the medical improvements, we can now expect to live well past that, the actuarial average death age is about 80 (from USG website). Which means that you are likely to be able to collect 15 years worth of payments. Or more. That really isn't sustainable.

While it sounds good to say "well, let's index the retirement age to follow the actuarial numbers", it's a near certainty that your work years past 70 aren't going to be as productive as those just before. We all are starting to slow down at that point, so 80 isn't really a feasible date. I think 70 is good, now, however, because we can all do better at living healthy lives to that point. That said, I know folks age 80 who are pretty active, but not like they were at 60.

If retirement age rises, that should let SS be stable for any foreseeable future.

Means testing is critical on this, too. If you believe what you hear, most folks will face retirement with only around $50K in savings--which means that SS is critical for them, the only thing separating them from poverty.

Of course the Republicans, for all their scare talk of Death Panels, would prefer that anyone who can't take care of themselves just die, that no "social safety net" even exist in such a way that they are taxed for any of it.

Two Worlds 2

Yeah, another game entry. Steam had a two-fer deal recently, where you could get Two Worlds 2, and Fallout New Vegas both under $20. Hard to skip that one.

I've played Two Worlds 1 already, and while the 3D there wasn't as good, I think it worked better overall. TW2 I got tired of it about halfway through; I found the UI awkward, parts were essentially pointless (crafting: unless you specifically like that, it isn't really going to do much for you--you'll be able to find/buy better loot plenty soon enough.

TW1 was originally billed as an "Oblivion-killer" but of course it was no such thing.

TW2 was ok as filler until Skyrim comes out later this year, but not really interesting enough to finish. Nowhere near enough caves/ruins/dungeons to investigate. It's a real button-masher, and my hands aren't really up to that any more...

The one thing I did like was the personal teleport stones. They were much like the teleport rings in Morrowind, something I wish had been in Oblivion (at least for loot-selling, especially if you included the patch that put new merchants/buyers within touch distance at the various teleport targets).

Dungeon Siege 3

So Dungeon Siege 3 came out a couple of months ago. I was excited about this in advance, and when Steam offered the early-bird deal that would get you Both DS 1 and DS 2 AND DS 3 when released, that was too good to pass up.

So during the spring I re-played DS 1 and DS 2. Still worth the original cost, for sure. It took me nearly 100 hours to replay DS 1. Probably my 2nd fave game (after Oblivion, of course). DS 2 took a comparable amount of time.

Dungeon Siege 3, however, commits the cardinal sin of being short. WAY short for the price. It was pretty, no doubt, but short. Opponents respawn pretty quick, so you can run over various areas a bunch of times for XP/leveling/loot/cash, but that's artificial. The game itself is just short.

I recall DS1 being originally billed as a 40-hour game. I don't think I've ever played it less than 80. DS3 seemed more like a 20-hour game, even for me. So it really needed to have cost 20 dollars.

If you look at the Wikipedia story on DS3, I'd say that's right on the money. In comparison with DS1/2, DS 3 hasn't much territory.