it is, of course, beautiful...but it's also unrelentingly dark, the kind of dark where you KNOW things are going to jump out and scare you. From behind. Repeatedly.
Which gets tiresome after a while. I was about 3/4 of the way through when I got tired of it, and entered these two lines into the console:
bind f10 god
bind f11 give all
and then things were less annoying. Sarge, for example.
I did like the part where the fact that weapons, ammo, etc are just lying around everywhere--at least that makes sense in the game story. It would also probably help quite a bit if you had a real 5.1 sound system, with speakers placed in front and behind you, so you'd know when a creature spawned behind you (which happens pretty often), and which one it was--they seemed to have unique audio which you could recognize them with (for example, the guy with the shoulder-mounted rockets always seemed to be saying "big banana").
[update on July 30: forgot this earlier: here's the URL to a really nifty screen-snap of what happens when you shotgun one of the zombies up close and personal.
note right above the red circle in the middle there's a round thing with some lines both horiz and vert: that's a zombie brain popping out of the skull after you shoot it in the head with the shotgun at close range. That was classic! Hilarious!]
Questions: with all this mil gear around, how come I don't have night-vision goggles? and how come I can't hold the flashlight and the pistol at the same time?
I only paid $20 for it, got my money's worth, although I won't play it a second time...there are other games I like better, even after multiple plays on an invariant linear game. Like UT04, which I found 30+ maps for last month.
Update on July 29. I watched the DOOM movie again last night (saw it first 2-3 months ago, long before playing the game)...There's really not much connection between the two, which is kinda disappointing. I think if the movie had tightly followed the game, it would have been better...as it was, it seemed like a lot of other secret-genetic-lab-experiments-on-humans-gone-awry movies (wasn't Resident Evil much the same?), as opposed to monsters-from-a-portal-to-hell (and there weren't nearly enough of them--I mean, I musta blasted 3-4 *hundred* in the game). And what was that stuff about evacuating civilians? The Marines strike team spends time in a "sewer" ?! on Mars !? Well, most of the lights were broken in the movie, too--and they did NOT have night-vision goggles. Nor did they find ammo-n-weapons lying around everywhere, etc. Don't get me wrong, I didn't dislike the movie, but it pales next to the game.
Update on July 29. I watched the DOOM movie again last night (saw it first 2-3 months ago, long before playing the game)...There's really not much connection between the two, which is kinda disappointing. I think if the movie had tightly followed the game, it would have been better...as it was, it seemed like a lot of other secret-genetic-lab-experiments-on-humans-gone-awry movies (wasn't Resident Evil much the same?), as opposed to monsters-from-a-portal-to-hell (and there weren't nearly enough of them--I mean, I musta blasted 3-4 *hundred* in the game). And what was that stuff about evacuating civilians? The Marines strike team spends time in a "sewer" ?! on Mars !? Well, most of the lights were broken in the movie, too--and they did NOT have night-vision goggles. Nor did they find ammo-n-weapons lying around everywhere, etc. Don't get me wrong, I didn't dislike the movie, but it pales next to the game.
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