I replayed most of Divine Divinity first, but gave up when I kinda got lost about what things needed doing next...
Well, D2 has somewhat the same issue...game is visually good, but it's got a large-ish flaw about managing your quests and the locations you have to go to to complete them. I repeatedly had to refer to online sources as to where things were. I liked the "flying fortresses" best of all, they reminded me of Oblivion gates.
Too often the combat devolves into a click-fest, however, and that is not something my hands are capable of on a large basis.
Getting to be the dragon was interesting, esp once I realized I had power-ups I could take, and that "fireball" was actually a homing missile.
I haven't finished, and probably won't. It's clear my attack finger is not up to the next battle I have to fight...
ash, well, I have plenty to do with DLC in Skyrim, and none of that is a major click-fest.
Wednesday, March 19, 2014
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