Sunday, August 24, 2014

One last time playing Dungeon Siege

One of my favoritest games. I've been through it end to end probably six times, as all four specialties. Figured I'd do one last time, try something I've wondered about since the beginning.

At about the final merchant, there's a spell called "Bomb". You have to have Combat Level 60 to use it, and You can't reach level 60 until about that point, or maybe later (ok, that makes sense), but that's really only if you have one character do ALL the work, using ONLY Combat magic.

Otherwise, you pretty much can't reach level 60 at ANYTHING.

"Bomb" is "Explosive Powder" on steroids, about 3-4X the power. I'm very fond of Explosive Powder, but since it maxes out at 70 pts, it's mostly only useful for getting the attention of an opponent from a distance to separate it from a crowd, or do some special sniping. You'd want Bomb to do the same (which it appears to), but available sooner, like maybe level 45 or so--60 is close to useless, because it's almost the end of the game before you can use it.

Mostly what you want to do is have really good summons to help you. That's the most effective way to go, because their health is be 2-3X you team.

If you do melee players, you most want to have freeze weapons. That, combined with summons is great--your team is maybe 16 players, half have freeze weapons, which means opponents basically can't hit back while you just pound them.

Also interesting: why I didn't notice this before I do not know: when you have to fight Gresh, there are those bunch of stone columns that appear out of the ground. I thought you were locked into that little space with him, but apparently that's not true, you can run back between them where you came from, or off to the right where there are lots more opponents (not a good idea). First time through I could not complete this, had to run the cheat code for invincibility. But when you can retreat safely, it become reasonably easy...I had no idea, I thought it was a locked arena.

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