Friday, January 02, 2015
new Games via Steam
Got reminded last month that it was time again for the annual Christmas game sale at Steam. I went to see if Civilization: Beyond Earth was on sale, got lucky and it was, and I picked up the other two Batman games (Arkham Asylum, Origins).
Civ BE is clearly the successor to Alpha Centauri (Firaxis, 1998?/99?), which PCGamer mag rated the highest score ever before or since. That score convinced me to get it. I have played Alpha C a lot since then, and I don't disagree with the score. Yes, it outscored HL2, all the Elder Scrolls games (which I like)...and while I will probably play Oblivion and Skyrim again, once each, Alpha C I return to FAR more often.
Without a doubt, Civ BE is a lot prettier than AC. I played for a while, was far less successful at building new cities (others were comparably slow), got sneak attacked more than once by both neighbors, and generally had a hard time figuring out what the hell the "tech-tree" was about. Success in this game (as with AC) requires you to understand the tech tree, or at least to let the AI direct your research.
Parts of the GUI were very nice, and parts sucked big time. I thought the terrain view, and the per-hex content variations were WAY too busy. AC had a less pretty, but I think far smoother terrain variance. (I didn't fully appreciate this until I was digging into the graphics files, to see what they hold. The terrain/map generator uses some form of fractal-based algorithm for computing similarity of one square to its neighbors. That's not what I'm doing, at least not yet--more work than I want to go through at this moment.) Another suck: I want to know what units are in a city. You cannot find this out. Another suck--any "fight" between two units takes multiple turns. Everything in the game just seemed too slow to me.
One thing that AC does well is give you the ability to micro-manage your cities OR NOT. Civ BE doesn't seem to give you that option, and in fact seems to do the worst possible thing--be unable to create a construction queue of multiple items, so that every time something is built, you have to completely replan what you are doing. (OK, if your ability to create more cities is really low, that may not be so hard, but when you have more, that last thing you want to have to do every turn is rescan the entire list of options and rethink what you should do--takes way too long when you have a bunch of cities.
I've played about 180 turns I think, I have four cities (two others were wiped out along the way, as a result of sneak attacks). I do not know what facilities those cities have built already, you don't seem to get to know that, only what yet remains to be built. There doesn't seem to be a way to create your own forces/units; AC had an entire window dedicated to this.
The tech tree is very strange. AC has a good tree--it makes sense to me based on the names and the item descriptions (granted that some of them are far-fetched, but it's a sci-fi game, some of it *should* be far-fetched). This is not to suggest that AC is perfect, but the only thing I think it misses the mark on is that there are some inconsistencies in the tech/special-projects options.
So Civ BE seems weird to me. I think what I really wanted was a better version of AC--better graphics, for sure, more tech, probably more things going on. This is like opposite what I wanted.
I may continue to play, but I'm disappointed.
And that's why I waited for it to be on sale.
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