Friday, February 10, 2012

YAGB

"Yet Another Game Blog" entry. been several months...

During which time Skyrim has come out. I have played it a lot, and I haven't even started the main sequence about the dragons. Just about everything else, tho.

Thoughts: this is not as good as Oblivion, in a variety of aspects.

#1) it's buggy. I don't mean crash buggy, but rather that various tasks break irrecoverably. Example: "buy a house in Markarth" -- if you don't do this the very first time it is offered, it will never be available again, but the quest won't go away.
#2) the color pallette is bland. territory is bland.
#3) it lacks the overall variety of opponents, and map areas.
#4) too much emphasis on "crafting". no offense intended, but BFD. *pointless*
#5) magic is harder. in fact, it's really different. How is it that Morrowind has different magic from Cyrodiil from Skyrim? We're not talking about entire other planets or something.
#6) the "skills tree". BFD. also pointless.
#7) "shouts". pointless. you don't need them for anything. as I have yet to kill a dragon, I can't use them anyway, and that's not any hardship.
#8) no auto-attempt on lockpicking. sorry, just not interested in this little micro-game over and over. this is an FNV-derived thing, and I was tired of it there, too.

things that are good:

#1) total map is huge. this is always good.
#2) plenty to do. except for the bugginess, which means some things can't be done, or can't be completed.
#3) your helper doesn't actually get killed (unless you do it, which I did a few times)
#4) chameleon is gone. just a flying disappeared after morrowind, chameleon is gone now. which means you have to be more careful, even at sneak 100.
#5) it's still possible, for some skills, to find a way to level them really really fast. sneak is one. armor is another (just the same way as in oblivion, too, which was good), summoning a Dremora runs that one up damn fast, even at the top end, although it only seems to count when it attacks something.

but overall, well worth the $50.

unlike NeverWinter Nights 2, which I just got (again). This time it was $5, on my Mac. Still has the same extremely annoying set of UI misfeatures and other failures. This game really is all about whether you like the D&D R3 details. Screw that, I have no interest. Bring me the story and the action. It's buggy, too. I've had it crash to desktop more than once. It doesn't autosave often enough--Skyrim autosaves every time you enter a new map area, or fast-travel; this is the
right approach. NWN2 doesn't really do first person properly, which means that other aspects of camera-handling suck big time. Sales is too hard (i.e., too many mouse-clicks), and the merchants NEVER have new stuff--always the same stuff. That is totally stupid--it means you are the one and only customer in the game. stupid.

even for $5, it's only worth your time for the purpose of figuring out how seriously flawed it is, and then taking those lessons to heart in making a better game. gah.

No comments: