turns out there are a couple of classical music sites, I just learned...
MusOpen a bunch of these MP3s require either emusic or napster, which I don't want to mess with.
and
Classic Cat
Mind you, these two don't much include the great stuff we all know and love...what's available tends to be somewhat obscure.
Look up Rimsky-Korsakov. You don't get the entirety of Scheherazade, you get a couple of very short excerpts. Shubert: full Ave Maria, and a lot of others I never heard of (well, I'm hardly an expert, but I do like I reasonable amount of classical). And you apparently can get different versions of things: two complete Beethoven's Fifth's different in length by three minutes. Are these different arrangements, or different tempos?
Apparently Wikipedia can lead to some free classical...I haven't looked at that yet.
Jamendo and BeSonic continue to be favorites.
Monday, July 14, 2008
Monday, June 23, 2008
a Great quote about economics
“No one in Asia wants to live in a Chinese-dominated world. There is no Chinese dream to which people aspire,” explained Simon Tay, a Singaporean scholar.
Esp not me. One only has to look at the gov response to the earthquake to know you don't want to live there...Complain about why the schools collapsed and you go to jail. Talk to your friends about it, and you go to jail. Yeah, that's quality of life.
Esp not me. One only has to look at the gov response to the earthquake to know you don't want to live there...Complain about why the schools collapsed and you go to jail. Talk to your friends about it, and you go to jail. Yeah, that's quality of life.
Thursday, May 29, 2008
Friday, May 23, 2008
"alternative energy sources"
chatter about "alternative energy sources" has been around for a long time...I recall hearing this probably for the first time right after the original 1973 "oil crisis"...
what are these sources of energy? remember your physics: energy can neither be created nor destroyed, just converted from one form into another. That is not necessarily easy to do (atomic bomb), but it can be done.
(numbers used here: from Wikipedia: http://en.wikipedia.org/wiki/Orders_of_magnitude_(power) -- go look at this, there are some interesting numbers towards the bottom)
the sources you hear about:
1) Wind power. If you put a fan blade in the path of moving air, it will rotate. if you have the mechanical linkage from that rotation to a generator, you can draw electrical power from it. This is a conversion--you are taking kinetic energy from the air movement, and converting it into electrical energy. So what happens to the air as a result? It slows down. Or it cools down. Or both.
How much energy can you extract without causing some other problem? If you could remove 100% of the kinetic energy, the air would come to a stop. Well, what causes it to move in the first place? Energy from the sun, the daily heating and cooling cycle, rotational differences (you know, Coriolis). You'd also end up removing thermal energy, making the air colder; perhaps that would help with global warming :)
2) Ocean currents. Pretty much the same as wind--if you could put a fan of some sort in the water perpendicular to the Gulf Stream, the (albeit slow) ocean current would cause a rotation that could turn generators for electricity. What would happen to the water? The current would slow down, and it would get colder.
The bad thing here is that ocean life is super-sensitive to temperature changes. A drop of one or two degrees would be a disaster for marine life.
Fortunately, the engineering cost of doing this would be insane, so it's pretty unlikely.
3) Geothermal. Taking advantage of the thermal gradients underground. If the earth's core is pretty hot, as we've been taught, then this should work fairly well. I'd argue that the engineering cost is again way too high for large-scale use.
4) Solar. The biggest, and essentially inexhaustible, energy source within a light-year or two is the Sun. You can look this up (got my number from Wikipedia, so it's as trustworthy as that is): solar energy striking the earth is about 1300 watts/square-meter. I don't know if that's at the equator, the poles, or average over the entire surface, but let's use it anyway. ("1.366 kW - astro: power received from the sun at the earth's orbit by one square metre" -- sounds like equator to me)
Solar power conversion efficiency is about 10-15% right now (we've been doing this for >30 years, but that's all the better we are). So figuring other losses, let's say we can reliably get 100 watts/sq-yard. There are 3 million square yards per square mile. That means we can get 300 megawatts of electrical power for each square mile of solar cells we build. During daylight, mind you, which IS a problem. Let's suppose we gave approx 100 square miles of otherwise unused land per state to this (so Rhode Island probably can't do that, but Nevada could pick up the slack). That's 300 MW * 100 * 50, or 1.5 Terawatts. That's in the ballpark of total world electrical consumption (Wikipedia: 1.7 TW - geo: average electrical power consumption of the world in 2001 (presumably that's daily average)).
The current retail cost of solar panels is about $5/watt, which is kinda high. In large-scale construction quantities, let's say that drops to $2 installed. That means that our proposed qty above is $3 Trillion. We would not, of course, pay that all at once, and other costs would go down as that got phased in (oil consumption would drop quite a bit, because we could stop using it for power generation during the day (still need night-time--what to do?)).
The night-time issue is interesting...Options are to continue to burn fossil fuels (oil, coal) for this. Another alternative is have a lot of batteries underneath the solar panels; I doubt this is adequate for the entire night...A friend has suggested that excess power should be used to spin up large inertial masses that would thus be storing a lot of energy in their rotation (giant flywheels), and the night-time extraction would be far less than the daytime need, so they could hold enough for overnight every day, all year. This strikes me as having some real engineering problems: how big can these things be? how quickly do they wear out? what are they made of? can you spin them fast enough (material strength)?
Ultimately of course this leads (as it inevitably must) to the Dyson sphere, but we don't need to try to do that any time soon :)
But...imagine that we had spent $500 Billion on energy development instead of a war in Iraq, which has not made the cost of energy cheaper (the opposite, if anything). That's a relatively small fraction (15%) of the total needed, but it's a certainty that the process of having done so would change the world. I think it's engineering-feasible. and we MUST get off the oil.
what are these sources of energy? remember your physics: energy can neither be created nor destroyed, just converted from one form into another. That is not necessarily easy to do (atomic bomb), but it can be done.
(numbers used here: from Wikipedia: http://en.wikipedia.org/wiki/Orders_of_magnitude_(power) -- go look at this, there are some interesting numbers towards the bottom)
the sources you hear about:
1) Wind power. If you put a fan blade in the path of moving air, it will rotate. if you have the mechanical linkage from that rotation to a generator, you can draw electrical power from it. This is a conversion--you are taking kinetic energy from the air movement, and converting it into electrical energy. So what happens to the air as a result? It slows down. Or it cools down. Or both.
How much energy can you extract without causing some other problem? If you could remove 100% of the kinetic energy, the air would come to a stop. Well, what causes it to move in the first place? Energy from the sun, the daily heating and cooling cycle, rotational differences (you know, Coriolis). You'd also end up removing thermal energy, making the air colder; perhaps that would help with global warming :)
2) Ocean currents. Pretty much the same as wind--if you could put a fan of some sort in the water perpendicular to the Gulf Stream, the (albeit slow) ocean current would cause a rotation that could turn generators for electricity. What would happen to the water? The current would slow down, and it would get colder.
The bad thing here is that ocean life is super-sensitive to temperature changes. A drop of one or two degrees would be a disaster for marine life.
Fortunately, the engineering cost of doing this would be insane, so it's pretty unlikely.
3) Geothermal. Taking advantage of the thermal gradients underground. If the earth's core is pretty hot, as we've been taught, then this should work fairly well. I'd argue that the engineering cost is again way too high for large-scale use.
4) Solar. The biggest, and essentially inexhaustible, energy source within a light-year or two is the Sun. You can look this up (got my number from Wikipedia, so it's as trustworthy as that is): solar energy striking the earth is about 1300 watts/square-meter. I don't know if that's at the equator, the poles, or average over the entire surface, but let's use it anyway. ("1.366 kW - astro: power received from the sun at the earth's orbit by one square metre" -- sounds like equator to me)
Solar power conversion efficiency is about 10-15% right now (we've been doing this for >30 years, but that's all the better we are). So figuring other losses, let's say we can reliably get 100 watts/sq-yard. There are 3 million square yards per square mile. That means we can get 300 megawatts of electrical power for each square mile of solar cells we build. During daylight, mind you, which IS a problem. Let's suppose we gave approx 100 square miles of otherwise unused land per state to this (so Rhode Island probably can't do that, but Nevada could pick up the slack). That's 300 MW * 100 * 50, or 1.5 Terawatts. That's in the ballpark of total world electrical consumption (Wikipedia: 1.7 TW - geo: average electrical power consumption of the world in 2001 (presumably that's daily average)).
The current retail cost of solar panels is about $5/watt, which is kinda high. In large-scale construction quantities, let's say that drops to $2 installed. That means that our proposed qty above is $3 Trillion. We would not, of course, pay that all at once, and other costs would go down as that got phased in (oil consumption would drop quite a bit, because we could stop using it for power generation during the day (still need night-time--what to do?)).
The night-time issue is interesting...Options are to continue to burn fossil fuels (oil, coal) for this. Another alternative is have a lot of batteries underneath the solar panels; I doubt this is adequate for the entire night...A friend has suggested that excess power should be used to spin up large inertial masses that would thus be storing a lot of energy in their rotation (giant flywheels), and the night-time extraction would be far less than the daytime need, so they could hold enough for overnight every day, all year. This strikes me as having some real engineering problems: how big can these things be? how quickly do they wear out? what are they made of? can you spin them fast enough (material strength)?
Ultimately of course this leads (as it inevitably must) to the Dyson sphere, but we don't need to try to do that any time soon :)
But...imagine that we had spent $500 Billion on energy development instead of a war in Iraq, which has not made the cost of energy cheaper (the opposite, if anything). That's a relatively small fraction (15%) of the total needed, but it's a certainty that the process of having done so would change the world. I think it's engineering-feasible. and we MUST get off the oil.
Thursday, May 22, 2008
final on Spellforce 2
I played this through to the end, and there were nearly no crashes. I say "nearly", because there WERE a couple of crashes, but that seemed more a problem about how much other stuff I had running at the same time (which was generally way too much).
As you aren't the Rune Warrior, you don't auto-respawn if "killed", and if YOU get killed, your whole team likely will too; not always, but likely.
There's an expansion pack, but I won't be getting that. The only way it comes in the US is as part of the get-all-five-games-in-one-box-on-one-disc, for $30. Maybe not...unless I can find it used <$10 or something.
As you aren't the Rune Warrior, you don't auto-respawn if "killed", and if YOU get killed, your whole team likely will too; not always, but likely.
There's an expansion pack, but I won't be getting that. The only way it comes in the US is as part of the get-all-five-games-in-one-box-on-one-disc, for $30. Maybe not...unless I can find it used <$10 or something.
Sunday, March 30, 2008
Spellforce 2
I finally finished Spellforce 1, but not before it crashed a couple more times. Infuriating. Won't play that one again, too many crashes.
Got Spellforce 2 yesterday, for $10, at MicroCenter. Could have also gotten the entire game series, SF 1 + two expansions, and SF2 plus 1 expansion, for $30. Maybe not. I had tried the SF 2 demo game a month or two ago, but that didn't install and run properly, don't know why. Took the gamble on the full game having been patched enough to behave...and it worked fine.
Seems to take place let's say 30-50 years later. You meet up with Craig UnShallach's daughter pretty early. You see a Rune monument, but it's inactive. You aren't a Rune character.
So it's similar, but different. The skills tree looks just like the one in a number of other games. Can't say I think that's good.
Overall the game looks good, the detail is better, the 3D is better. I'm not convinced the UI is any better.
---
I was at MicroCenter to get a couple of things: in particular, a new, bigger disk for my laptop. Laptop is just old enough (summer/fall 06) to not have a SATA drive, which means the 120 GB I got is really the biggest thing that's going in there. Fortunately I don't need to do too much with it; no digital video, in particular. I was running out of space on the old disk (80GB), which turned out to be because I had a couple of video podcasts collecting up and hogging space (15 GB). Killed those, and I'm good again, but it's time. I'm thinking about a couple of other possibilities, but it's also time for O/S upgrade, to Leopard, soon as taxes are done.
Anyway, having gotten some games cheap there, I looked around, and SF 2 was $10. That's my threshold at which I'm willing to try most anything.
Got Spellforce 2 yesterday, for $10, at MicroCenter. Could have also gotten the entire game series, SF 1 + two expansions, and SF2 plus 1 expansion, for $30. Maybe not. I had tried the SF 2 demo game a month or two ago, but that didn't install and run properly, don't know why. Took the gamble on the full game having been patched enough to behave...and it worked fine.
Seems to take place let's say 30-50 years later. You meet up with Craig UnShallach's daughter pretty early. You see a Rune monument, but it's inactive. You aren't a Rune character.
So it's similar, but different. The skills tree looks just like the one in a number of other games. Can't say I think that's good.
Overall the game looks good, the detail is better, the 3D is better. I'm not convinced the UI is any better.
---
I was at MicroCenter to get a couple of things: in particular, a new, bigger disk for my laptop. Laptop is just old enough (summer/fall 06) to not have a SATA drive, which means the 120 GB I got is really the biggest thing that's going in there. Fortunately I don't need to do too much with it; no digital video, in particular. I was running out of space on the old disk (80GB), which turned out to be because I had a couple of video podcasts collecting up and hogging space (15 GB). Killed those, and I'm good again, but it's time. I'm thinking about a couple of other possibilities, but it's also time for O/S upgrade, to Leopard, soon as taxes are done.
Anyway, having gotten some games cheap there, I looked around, and SF 2 was $10. That's my threshold at which I'm willing to try most anything.
Sunday, March 23, 2008
A programming tidbit
from the PDF Ref doc for Hibernate:
----
4.1. A simple POJO example
Most Java applications require a persistent class representing felines.
----
I had no idea. I have clearly been remiss in my past work. Conveniently they provide just such a class def on that same page, so I'll use it in the future.
----
4.1. A simple POJO example
Most Java applications require a persistent class representing felines.
----
I had no idea. I have clearly been remiss in my past work. Conveniently they provide just such a class def on that same page, so I'll use it in the future.
Saturday, March 01, 2008
another amusing non-affiliate
Hyde Yoga, a clothing operation in NYC.
Of course our name is Hyde, and my wife is a yoga instructor.
Of course our name is Hyde, and my wife is a yoga instructor.
Crysis
just for grins, I tried to install the Crysis demo today, but it aborted near the end, saying an archive file was corrupted, and that I should download it again and retry.
The installer is 780 Megabytes...I don't think I'll download that a second time...sayonara.
The installer is 780 Megabytes...I don't think I'll download that a second time...sayonara.
Final on Spellforce
I stopped playing this...was partway into the first expansion pack (Breath of Winter), and it seg-faulted on me one too many times, cost me 5-6 hours of play time that I hadn't done a save from, and I decided it was going to be too painful to go back. Granted, that does give you the opportunity to play some part a little differently...which you might not otherwise do.
The problem is this: there is some C++ fault about loading a texture when switching maps. Doesn't show up all the time, but it's fatal. If you saved just before doing the jump (either via a portal or a bindstone), you're fine. You restart, reload, try again, maybe jump from another location (one particular jump just would not work for me, I had to go to a different bindstone). But if you forgot to save, you'd have to do it all over again, which I finally decided was not worth my time. I got a similar kind of fault sometimes when I would go to DO a save, which was really aggravating.
The real problem, I think, is that (besides the crashes, which are just bad) the armies you have to create are weak relative to the opponents...I was trying to take on groups of 10 level-25 mummies with an army of level 15 orcs, in a space limited area. I am level 35, so the mummies are not a big problem for me, I can take on 3/4/5 of them at a time, no real problem. Eventually I had to go to god mode to wipe them out, which I did, and then when I was jumping back to wherever, it crashed. In addition, same map, there was a spawning point of level 34 demons, where you have to drop a 'seed' on a dead tree stump. There are six of the demons, and your entire army of 80 will be wiped out while they distract the demons so you can do the seed and run away. So your army doesn't really keep up with the advances of the opponents, and outnumbering them 5 or 10 to 1 may not help enough.
[Later: this last piece turned out to be my fault: your team is the same level as the worker rune, which was 15 at the time; I had the level 21 rune in inventory, but not in use. After I discovered that, I punted the existing team, used the new rune, and then the demons were fairly easy to beat. This general problem doesn't go away, however--your team always lags behind the opponents by some significant amount, which can require you to be very careful about managing your team.]
Still...no end of crashes, usually costing me some hours of play time. The do-overs were good, they provided an opp to really stomp the enemies (generally by saturating an area with defensive towers).
Still Later: I eventually finished the game, but I wouldn't do it again...the crashing was just bad.
The problem is this: there is some C++ fault about loading a texture when switching maps. Doesn't show up all the time, but it's fatal. If you saved just before doing the jump (either via a portal or a bindstone), you're fine. You restart, reload, try again, maybe jump from another location (one particular jump just would not work for me, I had to go to a different bindstone). But if you forgot to save, you'd have to do it all over again, which I finally decided was not worth my time. I got a similar kind of fault sometimes when I would go to DO a save, which was really aggravating.
The real problem, I think, is that (besides the crashes, which are just bad) the armies you have to create are weak relative to the opponents...I was trying to take on groups of 10 level-25 mummies with an army of level 15 orcs, in a space limited area. I am level 35, so the mummies are not a big problem for me, I can take on 3/4/5 of them at a time, no real problem. Eventually I had to go to god mode to wipe them out, which I did, and then when I was jumping back to wherever, it crashed. In addition, same map, there was a spawning point of level 34 demons, where you have to drop a 'seed' on a dead tree stump. There are six of the demons, and your entire army of 80 will be wiped out while they distract the demons so you can do the seed and run away. So your army doesn't really keep up with the advances of the opponents, and outnumbering them 5 or 10 to 1 may not help enough.
[Later: this last piece turned out to be my fault: your team is the same level as the worker rune, which was 15 at the time; I had the level 21 rune in inventory, but not in use. After I discovered that, I punted the existing team, used the new rune, and then the demons were fairly easy to beat. This general problem doesn't go away, however--your team always lags behind the opponents by some significant amount, which can require you to be very careful about managing your team.]
Still...no end of crashes, usually costing me some hours of play time. The do-overs were good, they provided an opp to really stomp the enemies (generally by saturating an area with defensive towers).
Still Later: I eventually finished the game, but I wouldn't do it again...the crashing was just bad.
Thursday, February 21, 2008
more on Spellforce...
I finally gave up on this...it crashed one too many times...
I played through the original game, the first expansion, and into the 2nd expansion. Still too many crashes, and they pretty much always occur when you take a portal to a new/other island. You really have to do a save just prior to exiting the portal.
I had just finished playing an island that was particularly hard, in fact so hard I had to use the god mode cheat to complete it.
Why? because of two things: you have two companions on this one, but they can't be controlled. They follow you everywhere, run into camps of opponents as soon as they see them, which then draws attention to you sneaking around.
This map has four groups of opponents. Two of them you can eliminate by yourself, although your companions make that a lot harder. You want to do this because otherwise if you activate the Orc monument, the patrols start, and you waste resources on them.
SPELLFORCE LESSON: ALWAYS ELIMINATE ALL OPPOSING FORCES BY YOURSELF TO THE MAX EXTENT POSSIBLE.
Opponents are created via these "magic fountains", which are activated when you touch a monument. Usually. Sometimes they are activated anyway...usually quiescent, once you touch a monument, the patrols begin, with a single sentry at first, but then more, and stronger sentries. Avoid that problem by eliminating them support buildings yourself. You have fairly long-distance version in the ground-level almost-1st-person view, and they are easy to spot a long ways off. Generally you can sneak up and destroy the buildings that support the fountains, and then they go away.
On this map, you have to use orcs, and they aren't very strong (no idea what level, but probably not more than 15), whereas your opponents range from 22 to 36. I too am 36, so *I* don't have a problem with the opponents, as long as I don't get surrounded by too many, but the 3rd and 4th groups of opponents also have magic fountains, albeit no random patrols.Group #3, the demons, are level 34-36, so even an army of 80 orcs doesn't really have a chance against them--the orcs are primarily a distraction, while you go fetch something the demons were protecting. Same with group #4, the mummies; they are level 25, which means I could take on a bunch, they'd not have all that much health, but they are surprisingly well armored--at best I was only doing 40 pts of damage. An npc you are supposed to help warns you that you really want to burn them (ok, mummies=bandages=flammable, makes sense), but your orc fire mages are still pretty weak, and run out of mana quickly, and you encounter these mummies primarily in waves of ten, in narrow chasms.
All of which was annoying me further and further, and then I forgot to save before taking the exit portal, and it crashed, I lost hours of work on it, and said--enough is enough!
So it is possible I'll come back to this at some point, I doubt it. I have the Spellforce 2 demo, now I'm less likely to try it out...Unreal Tournament calls me instead--it runs fine, doesn't crash...
I played through the original game, the first expansion, and into the 2nd expansion. Still too many crashes, and they pretty much always occur when you take a portal to a new/other island. You really have to do a save just prior to exiting the portal.
I had just finished playing an island that was particularly hard, in fact so hard I had to use the god mode cheat to complete it.
Why? because of two things: you have two companions on this one, but they can't be controlled. They follow you everywhere, run into camps of opponents as soon as they see them, which then draws attention to you sneaking around.
This map has four groups of opponents. Two of them you can eliminate by yourself, although your companions make that a lot harder. You want to do this because otherwise if you activate the Orc monument, the patrols start, and you waste resources on them.
SPELLFORCE LESSON: ALWAYS ELIMINATE ALL OPPOSING FORCES BY YOURSELF TO THE MAX EXTENT POSSIBLE.
Opponents are created via these "magic fountains", which are activated when you touch a monument. Usually. Sometimes they are activated anyway...usually quiescent, once you touch a monument, the patrols begin, with a single sentry at first, but then more, and stronger sentries. Avoid that problem by eliminating them support buildings yourself. You have fairly long-distance version in the ground-level almost-1st-person view, and they are easy to spot a long ways off. Generally you can sneak up and destroy the buildings that support the fountains, and then they go away.
On this map, you have to use orcs, and they aren't very strong (no idea what level, but probably not more than 15), whereas your opponents range from 22 to 36. I too am 36, so *I* don't have a problem with the opponents, as long as I don't get surrounded by too many, but the 3rd and 4th groups of opponents also have magic fountains, albeit no random patrols.Group #3, the demons, are level 34-36, so even an army of 80 orcs doesn't really have a chance against them--the orcs are primarily a distraction, while you go fetch something the demons were protecting. Same with group #4, the mummies; they are level 25, which means I could take on a bunch, they'd not have all that much health, but they are surprisingly well armored--at best I was only doing 40 pts of damage. An npc you are supposed to help warns you that you really want to burn them (ok, mummies=bandages=flammable, makes sense), but your orc fire mages are still pretty weak, and run out of mana quickly, and you encounter these mummies primarily in waves of ten, in narrow chasms.
All of which was annoying me further and further, and then I forgot to save before taking the exit portal, and it crashed, I lost hours of work on it, and said--enough is enough!
So it is possible I'll come back to this at some point, I doubt it. I have the Spellforce 2 demo, now I'm less likely to try it out...Unreal Tournament calls me instead--it runs fine, doesn't crash...
Friday, February 08, 2008
Home Network Trauma
I have cable-modem-based internet connection. Over the last six months (or something like that) it has been having odd slowdowns, where it appears I'm just losing the signal or something.
So I happened to pass the tech guys at the mall booth at lunch 2 weeks ago, and asked about it. They said my cable modem is dying, I was really lucky to have gotten the number of years from it that I did (probably about 8), they said 3 was more realistic.
Well, I thought, I was one of the really early signups for access, so maybe the problem now is that it is being overwhelmed by the traffic volume on the cable (as I doubt they have class-C-subnetted all the neighborhoods in the county). And the standards have taken a step forward as well. So I went and got a new model, a Moto Surfboard.
Called the cable co to tell them the new MAC address, figured that would do it...but no, twas a disaster--nothing inside my house would work after that. I spend days trying to figure this out...went back to the old modem, trying to recover to where I was, to isolate the problem. It began to look like the router, but why would that suddenly go bad because I changed its input? A guy at work suggested I had gotten a lot of time out of the router, too...
These things run in a benign environment, electronics generally will last a long time like that. As a former hard reliability guy (early 80s), I know this. MTBF on component parts is generally in the million hours range at room temp. That's over 100 years. Failures are generally catastrophic, rather than slow degradation.
All of a sudden, however, it looks like the router has a break in the middle. The cable co can detect it from their side, and my machines can get DHCP addresses n stuff on my side, but nothing crosses the divide. I know the modem is still ok because I can separately test that from my laptop, and get outside just fine.
So I got a new router, too (Netgear, since that's the only one I saw at Best Buy that actually said "firewall" on the box). And then it turned out a cable was bad--not one of the crappy ones I made with a crimper, but one I bought (or it came with something). This time the router has 8 ports on it, which let me get rid of the little 10T punk switch I had in there limiting speeds internally. But I am still on the old modem, again, and still have the slowdowns. Maybe I can ebay the old router.
It took me four DAYS to get this figured out this far, and be back to "normal", i.e., working again.
Gotta get the Moto modem back in the picture, but I'm vaguely worried about that new arrangement. I do know it works solo, tested that too with just a laptop. But still...all I wanted was for the weird slowdowns/dropouts to stop, but this has so far cost me $210. I'm going to be perturbed if I spent that much only to achieve nothing more than eliminating the one little four-port switch.
The basic arrangement inside here isn't trivial. Wish I could inline a picture here...anyway, calbe modem connects to router/firewall. Router connects to wireless switch, another 8-port switch, a printer. The wired switch connects to most of the machines, the wireless to my laptop and my Apple TV unit. The old firewall only had one inside socket, so that went to the 4-port which then went to the other things. Now I have plenty of empty ports inside, and I can/will re-arrange a few items, probably just moving the printers.
(related: my laser printer had kind gone off-network for some reason. It had 3 sockets on the back, ethernet, paralle, USB, so I was able to set it up so that my wife's compy could use the USB, and my son's pc could use parallel, and my machines could use those two as print servers. awkward, but it worked. So I was able to get a new network card for the printer, off ebay, $25, in the hope that that was all I needed to replace. Installed that, and then discovered that I had to reset its IP Address back to the right subnet, the default was something 10.10.10.10 So I fixed that and it was back on the net...later I wondered if that was the problem with the original card--suppose it had just lost it's IP address (a static one I assigned it in my internal subnet, since it doesn't have to get outside, it doesn't need DHCP or DNS) ? It did not even occur to me that that could have happened...but I haven't put the old one back in to find out.
These things are apparently more sensitive than I thought...
For comparison: sitting on the bookcase across the room is a digital clock. Works fine, keeps good time unless there's a power outage or serious flicker. It has taken a few hits, so the display is slightly cockeyed, but not much. Never wrong about the time, it counts 60 Hz line frequency.
I built that clock in 1974. I've had it longer than nearly everything I own. A very small number of books and records I've had longer (I do have a fair number of books that are older than that, but I haven't had them that long).
So I know that electronics can last for a lot of years, even under power (the clock has been plugged in almost non-stop since I built it).
Unrelated, but about compy upgrades...I did swap out the old drives for the 500 GB units in my G5. That is nice to have a huge amount of space again.
So I happened to pass the tech guys at the mall booth at lunch 2 weeks ago, and asked about it. They said my cable modem is dying, I was really lucky to have gotten the number of years from it that I did (probably about 8), they said 3 was more realistic.
Well, I thought, I was one of the really early signups for access, so maybe the problem now is that it is being overwhelmed by the traffic volume on the cable (as I doubt they have class-C-subnetted all the neighborhoods in the county). And the standards have taken a step forward as well. So I went and got a new model, a Moto Surfboard.
Called the cable co to tell them the new MAC address, figured that would do it...but no, twas a disaster--nothing inside my house would work after that. I spend days trying to figure this out...went back to the old modem, trying to recover to where I was, to isolate the problem. It began to look like the router, but why would that suddenly go bad because I changed its input? A guy at work suggested I had gotten a lot of time out of the router, too...
These things run in a benign environment, electronics generally will last a long time like that. As a former hard reliability guy (early 80s), I know this. MTBF on component parts is generally in the million hours range at room temp. That's over 100 years. Failures are generally catastrophic, rather than slow degradation.
All of a sudden, however, it looks like the router has a break in the middle. The cable co can detect it from their side, and my machines can get DHCP addresses n stuff on my side, but nothing crosses the divide. I know the modem is still ok because I can separately test that from my laptop, and get outside just fine.
So I got a new router, too (Netgear, since that's the only one I saw at Best Buy that actually said "firewall" on the box). And then it turned out a cable was bad--not one of the crappy ones I made with a crimper, but one I bought (or it came with something). This time the router has 8 ports on it, which let me get rid of the little 10T punk switch I had in there limiting speeds internally. But I am still on the old modem, again, and still have the slowdowns. Maybe I can ebay the old router.
It took me four DAYS to get this figured out this far, and be back to "normal", i.e., working again.
Gotta get the Moto modem back in the picture, but I'm vaguely worried about that new arrangement. I do know it works solo, tested that too with just a laptop. But still...all I wanted was for the weird slowdowns/dropouts to stop, but this has so far cost me $210. I'm going to be perturbed if I spent that much only to achieve nothing more than eliminating the one little four-port switch.
The basic arrangement inside here isn't trivial. Wish I could inline a picture here...anyway, calbe modem connects to router/firewall. Router connects to wireless switch, another 8-port switch, a printer. The wired switch connects to most of the machines, the wireless to my laptop and my Apple TV unit. The old firewall only had one inside socket, so that went to the 4-port which then went to the other things. Now I have plenty of empty ports inside, and I can/will re-arrange a few items, probably just moving the printers.
(related: my laser printer had kind gone off-network for some reason. It had 3 sockets on the back, ethernet, paralle, USB, so I was able to set it up so that my wife's compy could use the USB, and my son's pc could use parallel, and my machines could use those two as print servers. awkward, but it worked. So I was able to get a new network card for the printer, off ebay, $25, in the hope that that was all I needed to replace. Installed that, and then discovered that I had to reset its IP Address back to the right subnet, the default was something 10.10.10.10 So I fixed that and it was back on the net...later I wondered if that was the problem with the original card--suppose it had just lost it's IP address (a static one I assigned it in my internal subnet, since it doesn't have to get outside, it doesn't need DHCP or DNS) ? It did not even occur to me that that could have happened...but I haven't put the old one back in to find out.
These things are apparently more sensitive than I thought...
For comparison: sitting on the bookcase across the room is a digital clock. Works fine, keeps good time unless there's a power outage or serious flicker. It has taken a few hits, so the display is slightly cockeyed, but not much. Never wrong about the time, it counts 60 Hz line frequency.
I built that clock in 1974. I've had it longer than nearly everything I own. A very small number of books and records I've had longer (I do have a fair number of books that are older than that, but I haven't had them that long).
So I know that electronics can last for a lot of years, even under power (the clock has been plugged in almost non-stop since I built it).
Unrelated, but about compy upgrades...I did swap out the old drives for the 500 GB units in my G5. That is nice to have a huge amount of space again.
AJAX Tools
Had occasion recently to learn an AJAX tool called "Thinwire"
It's pretty interesting. There are about six tools I know of in this category. Thinwire, ZKOSS, JSeamless, Echo2, Karora, TIBCO GI, and GWT.
They all purport to separate you from the need to write a bunch of javascript and do the comm.
Which is good. I have experience with Thinwire, it appears to be the most java-like (well, it IS java, and ONLY java). Echo2 appears to be prettier, and is also all Java. Karora is a clone of Echo2. The others stray from the pure java idea, with mixed results. Thinwire ONLY does java, which means you can't integrate javascript tools like Simile, FCKEdit, or GMAPs. ZKOSS can integrate those things, but it isn't pure java, which means you are doing a weird hybrid (java, XUL/XML, javascript, html, css).
I would like to be able to take the time to make an example that runs in all of them, to do a solid comparison. but no time at the moment...each of the above websites has demos (although the JSeamless one is all Flash (!?) which is quite curious---I mean, if you tool is really good, your entire website should be built from it, incl the demos), a sandbox tool, and documentation.
It's pretty interesting. There are about six tools I know of in this category. Thinwire, ZKOSS, JSeamless, Echo2, Karora, TIBCO GI, and GWT.
They all purport to separate you from the need to write a bunch of javascript and do the comm.
Which is good. I have experience with Thinwire, it appears to be the most java-like (well, it IS java, and ONLY java). Echo2 appears to be prettier, and is also all Java. Karora is a clone of Echo2. The others stray from the pure java idea, with mixed results. Thinwire ONLY does java, which means you can't integrate javascript tools like Simile, FCKEdit, or GMAPs. ZKOSS can integrate those things, but it isn't pure java, which means you are doing a weird hybrid (java, XUL/XML, javascript, html, css).
I would like to be able to take the time to make an example that runs in all of them, to do a solid comparison. but no time at the moment...each of the above websites has demos (although the JSeamless one is all Flash (!?) which is quite curious---I mean, if you tool is really good, your entire website should be built from it, incl the demos), a sandbox tool, and documentation.
Tuesday, January 15, 2008
played yet another computer game or two...
Got several new games either for or near Christmas...
Guild Wars (right after TG)
Sam and Max, Season One
Jade Empire
Spellforce (actually, I got this a while ago, finally installed it)
Guild Wars is an online-only MMO game. I've written about it elsewhere ...haven't played for a few weeks while I did the others...
Sam and Max simply wouldn't install--the very first time I could see the disk, but the installer would not run. After that, couldn't even see the disk. No idea what the problem is, I read online a few comments about the disks having trouble with certain drives, so I swapped out the DVD-RW in my machine for a CD-RW in the old machine, and that worked just fine...so there's something about that disk that didn't like the DVD drive it was in...kinda strange.
Anyway, a pretty funny game. Not a style I normally play, this is, while interactive, one of those simplistic ones where you have to click on all the stuff you can in each venue, and various little details you learn and items you pick up get used later. So it does involve some puzzle-like thinking, as opposed to:
Spellforce, which is pretty much your standard RTS, with a multiplayer mode. There are multiple races you can and will play/use during the game. Each has strengths and weaknesses.
Humans: pretty good overall, no specials. You can build defensive towers, and breeding farms for more food. At the moment, I think I don't have those structures available...
Elves: not great melee fighters, but excellent archers, and you can build defensive towers. Mostly the opponents won't even attack the defense structures, and you can often build a massive qty, effectively doubling or tripling your force strength. Structures require wood, and you can grow your own forest, which I recommend doing almost immediately. In general, there isn't going to be enough wood available to build everything you may want.
Dwarves: No ranged fighters, and no defensive towers. This is really bad. On the other hand, you can grow your own food (pig farms), which means that you can rapidly increase your food supply, which is the necessary resource for increasing your limit on force size upgrades.
My pref is the Elves, because of the towers, and the forest. My least favorite is the dwarves, because no ranged fighters (well, you can get ranged, they throw axes, that's an upgrade on one of the buildings), and the possibility that you won’t have enough iron to keep making fighters, and the "healers" don't seem to do that.
Managing your structures is important, as with most RTSs, which means that you have to micromanage this. I’d like to be able to take a squad of Elf workers, and tell them to make Towers in a particular area, and not stop until I say so. Once an area is cleared of trees, they should plant a forest to replace what’s been used. Then wait a bit, and start harvesting. I’m not really into this micro-managing routine, but that’s probably because the first really great game I played was Alpha Centauri, and while it allowed you to micromanage each city, you could also just provide a general goal, and the “city manager” would make the construction selections. That was good.
Resources do slowly regenerate, so just because you use one down to zero doesn’t mean it’s gone forever. But once it hits zero, you don’t need to leave > one worker on it, because that’s all the faster it will regenerate.
There are also Heroes, and Titans. Your Heroes are limited, but you do occasionally get new/stronger ones. These are not your primary forces, although a few maps allow only heroes. The human Titan is a Gryphon, the Elf Titan is what looks like an Ent.
On one of the maps, there are two different sets of opponents (beasts and skeletons; I LOVE ambulatory skeletons, those are even better than zombies), and they will attack each other if they get too close, which they will because once they start sending their waves of attackers towards you, they have to go through the same path chokepoint, and will tend to do it at the same time.
Your bots, of course, all run on Artificial Stupidity. Just like all the other games that feature AS, they will run towards a fight, and even when you stop them and make them go another direction, they are likely to run right back to the fight. And they’ll tend to bunch up, which is bad if your force is larger than the opponents. What happens: you’ll most notice this with the dwarves: your fighters will attack, and attempt to surround individual opponents—and you can only get six of them around one opponent. Others will attack a different opponent. But if there are two opponents adjacent to each other, you probably only get 8 of your fighters in there, reducing the odds from 6:1 to 4:1. If there’s room to spread out, your Elf archers can attack at 10:1 or greater, resulting in fast kills.
As with too many other games, the in-game economy is not very interesting. GET A CLUE, FOLKS! Either do this better, or drop it entirely.
The quest book is reasonably good, but the info doesn't tell you where to go back to to find NPC X who will give the next step.
I have also had clipping errors where the camera position was inside a wall my player was standing too close to.
Another nifty aspect here not generally done elsewhere: you can go from overhead view down to close-in 3rd-person, which can be interesting. In overhead view, map territory is dark until explored. In 3rd-person, intervisibility is the limiting factor for the terrain.
Other things to note: often you don't want to play the game the way they think you should. I.e., just because there's a monument doesn't mean to want to activate it and starting making things. Often it's better to fully explore by yourself, kill everything you can, because once you activate monuments to make workers and fighters, the opponents starting spawning things too. So if you can avoid that, it's better to do so. This also avoids the micro-managing of construction. (Hero monuments don't count in this, since they only make Heroes, and not workers/buildings. Always make the Heroes.) Also: if you can get to a point where you have enough defensive towers to protect you completely, while the opponents keep on coming, just let them do so for a few hours, overnight/weekend...all those kills are XP for you, and with the towers, don't need to be attended to all the time, which means you can level-up while doing nothing. I don't know if you get points while opponents attack each other. Some opponents' defensive towers can take off 250 HP at a time; you are dead if you get in range, and so will be your team members, one shot, maybe two.
I've played through the original game, and nearly all the first expansion; definitely got my money's worth. It's buggy, I get crashes all too often, generally with a C++ message about failing to a texture. It's getting to be a grind...I have the demo for Spellforce 2, but I have not installed it.
Jade Empire won’t run. The installer goes fine, but the first thing the game wants to do at startup is run a “Config” step, and this goes into infi-loop right away. I’m going to be able to get the disk replaced for free, but my suspicion is that that won’t fix anything, I think this is either a prob about being Windows x64, or my video driver. I’m pretty sure that I saw this before recently…forget where, tho.
Guild Wars (right after TG)
Sam and Max, Season One
Jade Empire
Spellforce (actually, I got this a while ago, finally installed it)
Guild Wars is an online-only MMO game. I've written about it elsewhere ...haven't played for a few weeks while I did the others...
Sam and Max simply wouldn't install--the very first time I could see the disk, but the installer would not run. After that, couldn't even see the disk. No idea what the problem is, I read online a few comments about the disks having trouble with certain drives, so I swapped out the DVD-RW in my machine for a CD-RW in the old machine, and that worked just fine...so there's something about that disk that didn't like the DVD drive it was in...kinda strange.
Anyway, a pretty funny game. Not a style I normally play, this is, while interactive, one of those simplistic ones where you have to click on all the stuff you can in each venue, and various little details you learn and items you pick up get used later. So it does involve some puzzle-like thinking, as opposed to:
Spellforce, which is pretty much your standard RTS, with a multiplayer mode. There are multiple races you can and will play/use during the game. Each has strengths and weaknesses.
Humans: pretty good overall, no specials. You can build defensive towers, and breeding farms for more food. At the moment, I think I don't have those structures available...
Elves: not great melee fighters, but excellent archers, and you can build defensive towers. Mostly the opponents won't even attack the defense structures, and you can often build a massive qty, effectively doubling or tripling your force strength. Structures require wood, and you can grow your own forest, which I recommend doing almost immediately. In general, there isn't going to be enough wood available to build everything you may want.
Dwarves: No ranged fighters, and no defensive towers. This is really bad. On the other hand, you can grow your own food (pig farms), which means that you can rapidly increase your food supply, which is the necessary resource for increasing your limit on force size upgrades.
My pref is the Elves, because of the towers, and the forest. My least favorite is the dwarves, because no ranged fighters (well, you can get ranged, they throw axes, that's an upgrade on one of the buildings), and the possibility that you won’t have enough iron to keep making fighters, and the "healers" don't seem to do that.
Managing your structures is important, as with most RTSs, which means that you have to micromanage this. I’d like to be able to take a squad of Elf workers, and tell them to make Towers in a particular area, and not stop until I say so. Once an area is cleared of trees, they should plant a forest to replace what’s been used. Then wait a bit, and start harvesting. I’m not really into this micro-managing routine, but that’s probably because the first really great game I played was Alpha Centauri, and while it allowed you to micromanage each city, you could also just provide a general goal, and the “city manager” would make the construction selections. That was good.
Resources do slowly regenerate, so just because you use one down to zero doesn’t mean it’s gone forever. But once it hits zero, you don’t need to leave > one worker on it, because that’s all the faster it will regenerate.
There are also Heroes, and Titans. Your Heroes are limited, but you do occasionally get new/stronger ones. These are not your primary forces, although a few maps allow only heroes. The human Titan is a Gryphon, the Elf Titan is what looks like an Ent.
On one of the maps, there are two different sets of opponents (beasts and skeletons; I LOVE ambulatory skeletons, those are even better than zombies), and they will attack each other if they get too close, which they will because once they start sending their waves of attackers towards you, they have to go through the same path chokepoint, and will tend to do it at the same time.
Your bots, of course, all run on Artificial Stupidity. Just like all the other games that feature AS, they will run towards a fight, and even when you stop them and make them go another direction, they are likely to run right back to the fight. And they’ll tend to bunch up, which is bad if your force is larger than the opponents. What happens: you’ll most notice this with the dwarves: your fighters will attack, and attempt to surround individual opponents—and you can only get six of them around one opponent. Others will attack a different opponent. But if there are two opponents adjacent to each other, you probably only get 8 of your fighters in there, reducing the odds from 6:1 to 4:1. If there’s room to spread out, your Elf archers can attack at 10:1 or greater, resulting in fast kills.
As with too many other games, the in-game economy is not very interesting. GET A CLUE, FOLKS! Either do this better, or drop it entirely.
The quest book is reasonably good, but the info doesn't tell you where to go back to to find NPC X who will give the next step.
I have also had clipping errors where the camera position was inside a wall my player was standing too close to.
Another nifty aspect here not generally done elsewhere: you can go from overhead view down to close-in 3rd-person, which can be interesting. In overhead view, map territory is dark until explored. In 3rd-person, intervisibility is the limiting factor for the terrain.
Other things to note: often you don't want to play the game the way they think you should. I.e., just because there's a monument doesn't mean to want to activate it and starting making things. Often it's better to fully explore by yourself, kill everything you can, because once you activate monuments to make workers and fighters, the opponents starting spawning things too. So if you can avoid that, it's better to do so. This also avoids the micro-managing of construction. (Hero monuments don't count in this, since they only make Heroes, and not workers/buildings. Always make the Heroes.) Also: if you can get to a point where you have enough defensive towers to protect you completely, while the opponents keep on coming, just let them do so for a few hours, overnight/weekend...all those kills are XP for you, and with the towers, don't need to be attended to all the time, which means you can level-up while doing nothing. I don't know if you get points while opponents attack each other. Some opponents' defensive towers can take off 250 HP at a time; you are dead if you get in range, and so will be your team members, one shot, maybe two.
I've played through the original game, and nearly all the first expansion; definitely got my money's worth. It's buggy, I get crashes all too often, generally with a C++ message about failing to
Jade Empire won’t run. The installer goes fine, but the first thing the game wants to do at startup is run a “Config” step, and this goes into infi-loop right away. I’m going to be able to get the disk replaced for free, but my suspicion is that that won’t fix anything, I think this is either a prob about being Windows x64, or my video driver. I’m pretty sure that I saw this before recently…forget where, tho.
Tuesday, December 11, 2007
BAD music
back in 1993, Dave Barry published a story in which he declared "Howdy Hooty Sapperticker" by "Barbara and the Boys" to be the worst song ever.
Well, here it is:
Hooty Sapperticker
it's definitely bad.
and apparently here's the B-side of the 45 of that. it's an instrumental, so not as interesting.
Cobra
Who'd have thought?
Well, here it is:
Hooty Sapperticker
it's definitely bad.
and apparently here's the B-side of the 45 of that. it's an instrumental, so not as interesting.
Cobra
Who'd have thought?
Thursday, November 29, 2007
Guild Wars etc
I had the opportunity to get a copy of Guild Wars for $10 after TG over at Best Buy. I did NOT go to their Midnight Madness sale (you know, where you have to go over there at midnight to get in line for the 4 am opening).
(This year I went to Office Depot, arriving at 5.30 for the 6am opening, 25 people ahead of me, where I was able to get a 24" LCD monitor, 1900x1200, for $280--oh is that nice. One bad pixel, stuck on green.)
After Office Depot, I went to BB to see how things looked, and saw that they had GW for $10, but the checkout line was at least 200 people long, so I went home. Later in the afternoon I went back and bought it. The installer was reasonably fast, but of course the first thing it wanted to do was 600 MB of updates. Hope my ISP doesn't object to these massive downloads...in under a week I've already had two more software updates downloaded, too. (This is just the original game, GOTY edition, but no expansions.)
So what's GW like? Well, it doesn't have a monthly charge, which works for me. Entropia didn't either, but it did have a business model aimed at making money for the developers, and the game was nearly opaque. GW doesn't have a business model like that at all--you buy the game, you play until ArenaNet/NCSoft shuts it all down in a few years (which you know they will at some point).
GW is Dungeon Siege 2 as MMO, only not as well done. Like Oblivion, the "Economy" isn't very interesting...not much you can spend money on that is worth spending money on. You battle monsters, they drop loot, you can't carry much so you have to leave things on the ground as you travel, because you can't run back to town and sell--that results in the monsters all being respawned. At least with DS2, you could run back and sell, and most of the monsters would not have respawned. In DS 1 there was no respawning at all, so it was easy to run back to sell, and there were probably things worth buying.
There's the "Crafting" opportunities, but they aren't that interesting, although that was how I got better armor-rating clothes.
DS 2 had better visuals overall, and better looking characters (although not equivalently customizable, but really, how valuable is that?) and gear.
That said, GW is pretty dang nice at 1900x1200. And it does run, unlike a couple of other recent games (FEAR and Bioshock). You don't get a larger field of view (what I would have liked), but you get a lot of extra space to push subwindows (like inventory, tasks) off into.
I've been playing for a few days, and am at level 10. You can get to level 7 by yourself, without much trouble (I did get killed and resurrected a couple of times). GW gives you a little more camera control than DS 1 or 2, but that doesn't amount to much other than being able to look uphill. Sometimes I found myself with the camera aimed somewhere and I couldn't see what was going on at all.
GW has a lot more going on in terms of tasks/quests you can do, but they all have the flaw of "Mr X asks you to do Y, and it's far away, and when you're done you have to go back to Mr X to get the reward" -- which can get tiresome. You can do a partial "fast travel" in GW, but Morrowind had the best deal there. Not all places can be fast-traveled to, and if you have to go the Location A twice, you will have to whack the same monsters each time. Well, that's ok if you are getting more XP each time, but eventually that stops, you are level-wise too far above creature Z but you still have to kill it. The 10th or 15th time you have to whack the same bunch of monsters is is REALLY old.
It's a lot less clear about your weapon damage and armor rating than DS 1|2. I really don't know what I have.
One interesting thing: in the opening "campaign" (i.e., "pre-searing"), the opponents are fairly stupid and work alone. "Post-searing", the opponents work together, and seem to be grouped in small squads, and if there's a cluster of sorts, when one is attacked the others all run over to help. Your 'bot henchmen are fairly weak, tho, I seem to always get Level 3 teammates, altho my "pet" is close behind me. (OK, this seems location specific, if I select teammates in Piken Square, they are level 6, but in Ascalon City they are level 3; you get to Yak's Bend and they are level 8, so presumably that continues to rise further through the game--but those levels are not sufficient to get you through the game).
Possibly the worst aspect of the game: if you get wiped out a couple of times, you have to go back to town to get a recharge, because your max health has been reduced, then you have to go back through all the same areas you already went through, kill the same monsters again, etc. If you have to do this a couple of times, you get sloppy and in too big a hurry and get wiped out again. My tolerance for this "do it all over again" routine is not too high.
And also weird: I seem to have found myself repeating a couple of missions. No idea why. I'm not objecting to the XP, but I'm beyond where the kills get my anything...I'd have thought that once done, formal missions could not be repeated. It turns out that most have "secondary missions" for 1000 XP, but you can't always go back to do them. You can if you restart the mission and had not received the secondary mission before; I was successful at that once, and not successful another time (turned out I had received the mission, and the NPC who gave it was gone the 2nd time). And you really have to be careful about picking up something a mission target might drop. Twice I've had to go back and redo a mission because I forgot to grab the item.
Visually there are some problems: The worst, I think, is that there are clipping issues. You can run right through other people or monsters, which means that you can't really play this in first-person view, because you might standing at the same ground x/y as the monster--or at least close enough for it to not be visible, then you don't know what you are swinging your sword at. And then you can't see your weapon either, so you don't really know where you're aiming. This would be relatively easily solved by having all characters have the equivalent stand-off distance as inanimate objects force on you to go around. It's really hard to select a target to hit when you are inside its 3D model and can't see it.
When you are on ground where the elevation varies a lot (or on a big monitor), you can all too easily see how the texture images for the rectangular segments get stretched. It'd be nice if they were more jpeg-ish, where they could scale better. Or to have more detailed textures for use on bigger monitors. Kinda like the port of Quake 1 into the Quake 2 engine, where the textures got doubled in resolution. Or you need to show a lot wider field of view.
and of course the bots run on Artificial Stupidity, just like everywhere else. Dungeon Siege did that better too--they'd do what I told them to do with less tendency to run into fights.
(only slightly related: Google for "Artificial Stupidity" -- some of the results are pretty funny)
(This year I went to Office Depot, arriving at 5.30 for the 6am opening, 25 people ahead of me, where I was able to get a 24" LCD monitor, 1900x1200, for $280--oh is that nice. One bad pixel, stuck on green.)
After Office Depot, I went to BB to see how things looked, and saw that they had GW for $10, but the checkout line was at least 200 people long, so I went home. Later in the afternoon I went back and bought it. The installer was reasonably fast, but of course the first thing it wanted to do was 600 MB of updates. Hope my ISP doesn't object to these massive downloads...in under a week I've already had two more software updates downloaded, too. (This is just the original game, GOTY edition, but no expansions.)
So what's GW like? Well, it doesn't have a monthly charge, which works for me. Entropia didn't either, but it did have a business model aimed at making money for the developers, and the game was nearly opaque. GW doesn't have a business model like that at all--you buy the game, you play until ArenaNet/NCSoft shuts it all down in a few years (which you know they will at some point).
GW is Dungeon Siege 2 as MMO, only not as well done. Like Oblivion, the "Economy" isn't very interesting...not much you can spend money on that is worth spending money on. You battle monsters, they drop loot, you can't carry much so you have to leave things on the ground as you travel, because you can't run back to town and sell--that results in the monsters all being respawned. At least with DS2, you could run back and sell, and most of the monsters would not have respawned. In DS 1 there was no respawning at all, so it was easy to run back to sell, and there were probably things worth buying.
There's the "Crafting" opportunities, but they aren't that interesting, although that was how I got better armor-rating clothes.
DS 2 had better visuals overall, and better looking characters (although not equivalently customizable, but really, how valuable is that?) and gear.
That said, GW is pretty dang nice at 1900x1200. And it does run, unlike a couple of other recent games (FEAR and Bioshock). You don't get a larger field of view (what I would have liked), but you get a lot of extra space to push subwindows (like inventory, tasks) off into.
I've been playing for a few days, and am at level 10. You can get to level 7 by yourself, without much trouble (I did get killed and resurrected a couple of times). GW gives you a little more camera control than DS 1 or 2, but that doesn't amount to much other than being able to look uphill. Sometimes I found myself with the camera aimed somewhere and I couldn't see what was going on at all.
GW has a lot more going on in terms of tasks/quests you can do, but they all have the flaw of "Mr X asks you to do Y, and it's far away, and when you're done you have to go back to Mr X to get the reward" -- which can get tiresome. You can do a partial "fast travel" in GW, but Morrowind had the best deal there. Not all places can be fast-traveled to, and if you have to go the Location A twice, you will have to whack the same monsters each time. Well, that's ok if you are getting more XP each time, but eventually that stops, you are level-wise too far above creature Z but you still have to kill it. The 10th or 15th time you have to whack the same bunch of monsters is is REALLY old.
It's a lot less clear about your weapon damage and armor rating than DS 1|2. I really don't know what I have.
One interesting thing: in the opening "campaign" (i.e., "pre-searing"), the opponents are fairly stupid and work alone. "Post-searing", the opponents work together, and seem to be grouped in small squads, and if there's a cluster of sorts, when one is attacked the others all run over to help. Your 'bot henchmen are fairly weak, tho, I seem to always get Level 3 teammates, altho my "pet" is close behind me. (OK, this seems location specific, if I select teammates in Piken Square, they are level 6, but in Ascalon City they are level 3; you get to Yak's Bend and they are level 8, so presumably that continues to rise further through the game--but those levels are not sufficient to get you through the game).
Possibly the worst aspect of the game: if you get wiped out a couple of times, you have to go back to town to get a recharge, because your max health has been reduced, then you have to go back through all the same areas you already went through, kill the same monsters again, etc. If you have to do this a couple of times, you get sloppy and in too big a hurry and get wiped out again. My tolerance for this "do it all over again" routine is not too high.
And also weird: I seem to have found myself repeating a couple of missions. No idea why. I'm not objecting to the XP, but I'm beyond where the kills get my anything...I'd have thought that once done, formal missions could not be repeated. It turns out that most have "secondary missions" for 1000 XP, but you can't always go back to do them. You can if you restart the mission and had not received the secondary mission before; I was successful at that once, and not successful another time (turned out I had received the mission, and the NPC who gave it was gone the 2nd time). And you really have to be careful about picking up something a mission target might drop. Twice I've had to go back and redo a mission because I forgot to grab the item.
Visually there are some problems: The worst, I think, is that there are clipping issues. You can run right through other people or monsters, which means that you can't really play this in first-person view, because you might standing at the same ground x/y as the monster--or at least close enough for it to not be visible, then you don't know what you are swinging your sword at. And then you can't see your weapon either, so you don't really know where you're aiming. This would be relatively easily solved by having all characters have the equivalent stand-off distance as inanimate objects force on you to go around. It's really hard to select a target to hit when you are inside its 3D model and can't see it.
When you are on ground where the elevation varies a lot (or on a big monitor), you can all too easily see how the texture images for the rectangular segments get stretched. It'd be nice if they were more jpeg-ish, where they could scale better. Or to have more detailed textures for use on bigger monitors. Kinda like the port of Quake 1 into the Quake 2 engine, where the textures got doubled in resolution. Or you need to show a lot wider field of view.
and of course the bots run on Artificial Stupidity, just like everywhere else. Dungeon Siege did that better too--they'd do what I told them to do with less tendency to run into fights.
(only slightly related: Google for "Artificial Stupidity" -- some of the results are pretty funny)
Wednesday, November 14, 2007
more free online music
This is a fabulous site: Wolfgang's Vault
you have probably never heard of or seen it. apparently the creator(s) somehow have access to all of Bill Graham's concert recordings from Fillmore East/West and Winterland. (Bill's birth name was Wolfgang)
so this website is how you get to listen to them all. It is an unbelievable collection of absolutely classic performances, a few of which have been released on CD in the past, and are known masterpieces (i.e., Allman Bros at Fillmore East).
there is of course some junk on there, but the things that are great are superb. The concerts play as flash-movies, so you can't just grab an mp3 file to download. A few are available for purchase, I don't know what file format you end up with. If you can rip an audio stream, that's likely to be a better approach.
you have probably never heard of or seen it. apparently the creator(s) somehow have access to all of Bill Graham's concert recordings from Fillmore East/West and Winterland. (Bill's birth name was Wolfgang)
so this website is how you get to listen to them all. It is an unbelievable collection of absolutely classic performances, a few of which have been released on CD in the past, and are known masterpieces (i.e., Allman Bros at Fillmore East).
there is of course some junk on there, but the things that are great are superb. The concerts play as flash-movies, so you can't just grab an mp3 file to download. A few are available for purchase, I don't know what file format you end up with. If you can rip an audio stream, that's likely to be a better approach.
Virtual World "games"
Having had a reason to look at Virtual World tools/games just recently (see "Change How We Teach"), I signed up for "Entropia Universe" because it's free. 2nd Life is free, too, but I tried this one first.
And it's just as bad as you might expect from something that costs nothing. I found it well-nigh unplayable, because the UI view and position jumped around like you wouldn't believe. I was trying to run, and it was like being John Cleese running up to the castle where he rescues the "maiden" in Holy Grail--I kept going back to a previous positions every couple of seconds...if I tried to turn, the camera view kept jumping back like I was rotating 90 degrees and then warping back where I started. This was intolerable.
The first time I was running it, things were fine, but that might have been time-of-day based, because it was at about 11pm EST. The really bad jumpiness was about 6pm EST, so I can imagine it being server-traffic/comm-delay/ping-time trouble. Not a good sign for a tool/game that wants to be taken seriously.
I'll try this again late tonight to see if time-of-day really does make a diff, but if it continues to be jumpy, it'll be time for "Add/Remove Programs". And then on to another one.
I have a project I'd like to try, but it necessitates having a good tool that can handle thousands of users/players simultaneously. It would run on a fiber-based network, so low ping would be the case all the time.
Several years ago I had a look at some other variation of this, an online 3D tool that one could make a game from, I do not remember the name. I recall it as something you could not actually do anything inside of, just run around, so all you saw were characters running and jumping.
Entropia seems like a cheap version of Oblivion, in which you can play a merchant as well as the main character. Otherwise, it's the same sort of thing only not as well done. You can collect things you find, kill critters (perhaps for loot), and sell things in town. From which you might buy weapons and armor. And you can learn to make things you could sell.
Not to put too fine a point on it, but: B-O-R-I-N-G. Surely there's something better...
------
Later: I rebooted PC, and restarted. The bad jumpiness went away, but it was still uninteresting. So I deleted it. I don't have time for this...
And it's just as bad as you might expect from something that costs nothing. I found it well-nigh unplayable, because the UI view and position jumped around like you wouldn't believe. I was trying to run, and it was like being John Cleese running up to the castle where he rescues the "maiden" in Holy Grail--I kept going back to a previous positions every couple of seconds...if I tried to turn, the camera view kept jumping back like I was rotating 90 degrees and then warping back where I started. This was intolerable.
The first time I was running it, things were fine, but that might have been time-of-day based, because it was at about 11pm EST. The really bad jumpiness was about 6pm EST, so I can imagine it being server-traffic/comm-delay/ping-time trouble. Not a good sign for a tool/game that wants to be taken seriously.
I'll try this again late tonight to see if time-of-day really does make a diff, but if it continues to be jumpy, it'll be time for "Add/Remove Programs". And then on to another one.
I have a project I'd like to try, but it necessitates having a good tool that can handle thousands of users/players simultaneously. It would run on a fiber-based network, so low ping would be the case all the time.
Several years ago I had a look at some other variation of this, an online 3D tool that one could make a game from, I do not remember the name. I recall it as something you could not actually do anything inside of, just run around, so all you saw were characters running and jumping.
Entropia seems like a cheap version of Oblivion, in which you can play a merchant as well as the main character. Otherwise, it's the same sort of thing only not as well done. You can collect things you find, kill critters (perhaps for loot), and sell things in town. From which you might buy weapons and armor. And you can learn to make things you could sell.
Not to put too fine a point on it, but: B-O-R-I-N-G. Surely there's something better...
------
Later: I rebooted PC, and restarted. The bad jumpiness went away, but it was still uninteresting. So I deleted it. I don't have time for this...
Thursday, November 08, 2007
Change how we teach
"We have to change how we teach because they have changed how they learn."
Phrase coined by me, on Nov 5, 2007.
This was a result of some discussion about using Virtual Worlds as training tools. It arose after an hour+ of discussion about VW-as-training, and someone saying a few things about how kids from little up to 22 or so have their brains getting wired differently because of early and continuous exposure to computers and electronic gadgets.
Virtual Worlds are implemented as something like a computer game, a la Oblivion (see other posts for thoughts on that game), or Second Life, which you can read about in the dead-tree newspapers.
I'm thinking this is a good idea, but it will of course not be trivial to implement such training. It will grow cheaper and more powerful over time, but at the moment, it ain't. Comparison: look at the credits list of names at the back of the Oblivion game book, and look at the credits list at the end of a mid-size Hollywood movie. Those lists are comparable in terms of number of people, and if you were to compare against a big sci-fi movie, there's probably an equivalent amount of CG production work AND TIME involved. Some big games now take large teams multiple years to create, refine, test.
So I'm writing a proposal about making a virtual world example of the "new campus" for a new building/etc as a demo, with the outer edges being the roads outside campus, and including parking spaces, walkways into the buildings, the exterior and interior of the buildings, and how to get everywhere inside. You'd be able to find offices, classrooms, the auditorium, restrooms, cafeteria/food-court, etc.
An interesting variant on this time is 3D PDF. If you have Acrobat Reader 7 or 8, click HERE to see an interesting example. This does not do the interactive drive-through I want, but it's a possible way to start from the 3D CAD model. Apparently there is a tool available that will take a SketchUp drawing and make a 3D PDF from it...which would be very interesting. Personally I don't like SketchUp, I was able to bend a rectangle into a pretzel in less than 60 seconds when I first test-drove it a year ago, so I threw it out immediately. But the general approach is the right concept.
With the right kind of fly/walk-through, the relocation from the current campus to new campus (which will involve the entire org) could be a much smoother episode.
And you could imagine adapting this process into teaching a variety of other things. And that new faculty and students are going to expect it as a standard approach...best to lead rather than follow, if the effort can be undertaken at reasonable cost.
All part of the "we need to teach differently" because "they learn differently"...which basically means that chalkboard and flipcharts need to go away, even if that means the teachers have to get replaced, too.
That said, there are undoubtedly things that continue to need to be learned face-to-face, but there are probably plenty of things that don't, and can have some automation work done.
One of the exciting things about Second Life is that you the user can create your own content, kinda like the web, and can use it immediately, and others can see it immediately. If this creation process is easy enough, more folks will do it.
I haven't figured out how that fits into the new campus idea, but suppose that Hyde U instructors could also have a presence in "their office" in the model, and you could voice-chat with them (or at least IM) through the VW? Would that encourage content creation? Do classes evolve from in-person to online? Do we reach the point where in fact the school ceases to have a physical existence at all, and only a virtual one? Could the same mission be achieved? That would certainly be interesting. If everyone is represented by an avatar as opposed to a real face, do you achieve the same teaching result? Do the avatars proxy for you adequately?
Phrase coined by me, on Nov 5, 2007.
This was a result of some discussion about using Virtual Worlds as training tools. It arose after an hour+ of discussion about VW-as-training, and someone saying a few things about how kids from little up to 22 or so have their brains getting wired differently because of early and continuous exposure to computers and electronic gadgets.
Virtual Worlds are implemented as something like a computer game, a la Oblivion (see other posts for thoughts on that game), or Second Life, which you can read about in the dead-tree newspapers.
I'm thinking this is a good idea, but it will of course not be trivial to implement such training. It will grow cheaper and more powerful over time, but at the moment, it ain't. Comparison: look at the credits list of names at the back of the Oblivion game book, and look at the credits list at the end of a mid-size Hollywood movie. Those lists are comparable in terms of number of people, and if you were to compare against a big sci-fi movie, there's probably an equivalent amount of CG production work AND TIME involved. Some big games now take large teams multiple years to create, refine, test.
So I'm writing a proposal about making a virtual world example of the "new campus" for a new building/etc as a demo, with the outer edges being the roads outside campus, and including parking spaces, walkways into the buildings, the exterior and interior of the buildings, and how to get everywhere inside. You'd be able to find offices, classrooms, the auditorium, restrooms, cafeteria/food-court, etc.
An interesting variant on this time is 3D PDF. If you have Acrobat Reader 7 or 8, click HERE to see an interesting example. This does not do the interactive drive-through I want, but it's a possible way to start from the 3D CAD model. Apparently there is a tool available that will take a SketchUp drawing and make a 3D PDF from it...which would be very interesting. Personally I don't like SketchUp, I was able to bend a rectangle into a pretzel in less than 60 seconds when I first test-drove it a year ago, so I threw it out immediately. But the general approach is the right concept.
With the right kind of fly/walk-through, the relocation from the current campus to new campus (which will involve the entire org) could be a much smoother episode.
And you could imagine adapting this process into teaching a variety of other things. And that new faculty and students are going to expect it as a standard approach...best to lead rather than follow, if the effort can be undertaken at reasonable cost.
All part of the "we need to teach differently" because "they learn differently"...which basically means that chalkboard and flipcharts need to go away, even if that means the teachers have to get replaced, too.
That said, there are undoubtedly things that continue to need to be learned face-to-face, but there are probably plenty of things that don't, and can have some automation work done.
One of the exciting things about Second Life is that you the user can create your own content, kinda like the web, and can use it immediately, and others can see it immediately. If this creation process is easy enough, more folks will do it.
I haven't figured out how that fits into the new campus idea, but suppose that Hyde U instructors could also have a presence in "their office" in the model, and you could voice-chat with them (or at least IM) through the VW? Would that encourage content creation? Do classes evolve from in-person to online? Do we reach the point where in fact the school ceases to have a physical existence at all, and only a virtual one? Could the same mission be achieved? That would certainly be interesting. If everyone is represented by an avatar as opposed to a real face, do you achieve the same teaching result? Do the avatars proxy for you adequately?
Tuesday, September 11, 2007
Bioshock
d/l'd the demo...installer ran ok, it didn't complain about my machine...but I got zip for video--a large dark brown rectangle. I could hear something happening, but no visuals at all.
no indication of what was wrong. UT04 still runs just fine. I find myself wondering if I had hardware trouble after being on vac in late august. went away for a week, powered everything down...when I came back, the PC did NOT want to boot; boot disk didn't get recognized by the mobo, so it dropped that disk from the boot order (why would you do that? let ME control that), and then when it WAS recognized, would not boot. took me a while, incl reboots and looking at the BIOS settings, before I figured out that was what had happened. I had feared it was the new 1GB RAM stick (which had been a problem in the beginning, where the machine did not want to boot with anything other than a 256 in one slot and one of my 512s in the other). So I was fiddling with RAM, and trying to figure out the disks...gad. Eventually: back to normal, but no idea why there was a prob.
Twas after this I did the bioshock d/l, and saw that weirdness. so then I went to check out some other games. Dungeon Siege 1 played fine, but 2 did not (really weird stuff with colors, and showing a gazillion triangles wiggling around (in game motion, and sparklies).
curses! now I'm a little bit worried about the machine. (any worse, and I have to change it's name to the beaver).
no indication of what was wrong. UT04 still runs just fine. I find myself wondering if I had hardware trouble after being on vac in late august. went away for a week, powered everything down...when I came back, the PC did NOT want to boot; boot disk didn't get recognized by the mobo, so it dropped that disk from the boot order (why would you do that? let ME control that), and then when it WAS recognized, would not boot. took me a while, incl reboots and looking at the BIOS settings, before I figured out that was what had happened. I had feared it was the new 1GB RAM stick (which had been a problem in the beginning, where the machine did not want to boot with anything other than a 256 in one slot and one of my 512s in the other). So I was fiddling with RAM, and trying to figure out the disks...gad. Eventually: back to normal, but no idea why there was a prob.
Twas after this I did the bioshock d/l, and saw that weirdness. so then I went to check out some other games. Dungeon Siege 1 played fine, but 2 did not (really weird stuff with colors, and showing a gazillion triangles wiggling around (in game motion, and sparklies).
curses! now I'm a little bit worried about the machine. (any worse, and I have to change it's name to the beaver).
Subscribe to:
Posts (Atom)